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Artesia: Adventures in the Known World
by Benoit L.
Publisher: Archaia Entertainment LLC
Date Added: 01/23/2018 19:28:09
Artesia: Adventures in the Known World Great book! The art is fantastic! The only thing I find challenging is the lack of support on content (other books). I wish I had more to work with on my campaigns!

Rating:
[5 of 5 Stars!]
Aegean Regional Map (Swords of Kos Fantasy Campaign Setting)
by Darin H.
Publisher: Skirmisher Publishing
Date Added: 01/23/2018 17:36:39
Aegean Regional Map (Swords of Kos Fantasy Campaign Setting) This is a really beautiful and detailed map. Since I play in a Kos setting I was going to use this to help me navigate my surroundings. However, I am also going to print one out and get it framed. It's that cool!

Rating:
[5 of 5 Stars!]
The Orcish-English Dictionary (2nd Ed)
by Bas W.
Publisher: Bearfoot Media
Date Added: 01/23/2018 16:33:26
The Orcish-English Dictionary (2nd Ed) Still loving journeyquest with a friend of mine but there is 1 thing in this whole book thats bugging the crap out of me. the orcisch word for water (for example) starts with a Q which is not in the orcish alphabet ;_; (was bugging me in 1st edition also) exept for that mistake of orcish words with a Q, love the book.

Rating:
[5 of 5 Stars!]
Star Trek Adventures Quickstart
by Goran E.
Publisher: Modiphius
Date Added: 01/23/2018 16:26:24
Star Trek Adventures Quickstart I really love the Star Trek universe because it's not a space opera with just battles and chases. It has quite an adult behavior and the hero has to me laways be the crew and the ship, not this or that character. That said, I have three problems with this demo. Two are comsmetic ones: first, what's all about these colors? Was that necessary to print all on black background? Is there a deal with ink sellers? Where are the coupons then? second, the colors themselves. Less fluo and more pastel would have been better for, well, everysingle color. It's not Star Trek it's Tokyo Nights on acid. Third, the 2d20 system itself. And it is not cosmetic... In the end 2d20 is trying to mix the advantages of "multiple successes system" where each die scores a success or not with the advantages of "chances of success systems" where you have a basic chance to succeed or not. nice idea. You end up spending chips to add d20 with a maximum of 5d20 to roll (FIVE OL'TWENTIES MAN!!!). that'...

Rating:
[2 of 5 Stars!]
Stars Without Number: Original Free Edition
by Goran E.
Publisher: Sine Nomine Publishing
Date Added: 01/23/2018 15:58:51
Stars Without Number: Original Free Edition Massive work with lots of nice details. It is really designed with a sandbox look at the game universe and it gives a lot of help to maintain the game world feeling right) System is accessible and coherent. Stats on 3-18 and the usual bonused at both end of that scale. Character creation is limited to basic classes with a very "old D&D" feeling in a science-fiction setting. Book gives plenty of ways to add things to a campaign (factions etc), like Traveller and its offsprings but in an easier way. If i have a complain it would be that' i'd like to have more objects, artefacts and psionics However, I really llike it. Best free SF DL I got ever. Will play it soon....

Rating:
[5 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
by Brent D.
Publisher: Wizards of the Coast
Date Added: 01/23/2018 15:36:56
DDAL07-02 Over the Edge (5e) I really loves this adventure. The players got to choose which mission theyw ould tackle first, and the fact that they had to choose a certain locale gave an air of mystery and adventure "into the unknown." This Adventure gave me a chance to describe the dark jungles of Chult ... kinda of giving player a tidbit of what theyw ould experince in the hadrcover. Mission 5 was pretty straight forward and the reasons for the players helping the Weretigers, then exploring the Temple of Ubtao further compelling enough. It only get a bit muddy at the end ... the monkish hobgoblins and caster in the crypt didn't really leave enough clues for the players to understand why theyw ere down there and how they were connected to the initial attack on the temple (which they weren't). It may the ending confusing, dashing continuinity and making the players feel successful. Mission 4 was good for the most part. The puzzle wasn't too hard, but dangerous enough if the players didn't stop to think...

Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Roberta C.
Publisher: Wizards of the Coast
Date Added: 01/23/2018 15:10:17
DDAL07-04 A Walk in the Park (5e) A bit confusing in the beginning, and some definite inconsistencies between this one and the next one, but overall it was fun. Probably wont be running it again anytime soon, but it was worth the first run.

Rating:
[3 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Roberta C.
Publisher: Wizards of the Coast
Date Added: 01/23/2018 15:07:23
DDAL07-03 A Day at the Races (5e) The final encounter is a bit out of nowhere, and some of the challenges are unproprotionally easy. Overall it was a fun quick module, but it needs to be a bit more balanced I feel.

Rating:
[3 of 5 Stars!]
Session Zero Issue 5 - The Frost Giant's Gambit
by Logan H.
Publisher: Brian Holland
Date Added: 01/23/2018 13:59:20
Session Zero Issue 5 - The Frost Giant's Gambit This one is perfect for convention play or playing with new groups. The GM can get familiar with the structure of the adventure but will still have lots of unique elements thanks to all the randomizing features. Brian did a great job of designing to play to each PC's strengths. There are so many great ideas here!

Rating:
[5 of 5 Stars!]
Robotech® RPG, 1986 Edition
by Curt M.
Publisher: Palladium Books
Date Added: 01/23/2018 13:47:01
Robotech® RPG, 1986 Edition I am bias in favor of this game and this line because this book introduced me to roleplaying back in 1987. This system here is what has become known as the Palladium Megaversal System, dirived from first edition AD&D with precentage skill rolls reminecent of RuneQuest and other inovations, like a roll over d20 mechanic, that it would take TSR-Wizards over a decade to innovate on their own. The best thing about this system is that though it has changed some since 1983, those changes are relatively minute. You can essentially port material from one game or setting into another with little work. My group used to play Robotech with martial arts from Ninjas and Superspises added in. The scan is excellent, and presents an archival look at scifi-anime gaming and English language anime source material in 1986. One might ask how playable the game is today. My response would be that it depends entirely on the group and the game master. I have yet to play any rpg rules verbatium, and it's...

Rating:
[5 of 5 Stars!]
Adventures in 54 cards - the instant tales RPG
by Goran E.
Publisher: Le Trip Fantastique
Date Added: 01/23/2018 13:35:14
Adventures in 54 cards - the instant tales RPG A role playing system designed to make you start quickly. By quickly, think about 5 minutes after having a scenario idea. Also there is no computations. Game is played with cards, their suits meaning characteristics (like heart is body, spade is mind, club is social etc). You draw cards for checks but you have a few ones you keep like hero points. I've had minor issues like the character sheet that is not that much readable but maybe it's my pdf reader. Also some ideas are very original and more examples would be good to understand them more quickly (like the chosen attitude card: other hero cards can be played instead of drawing, so attitude is the only one that can also be played it after a missed draw?) They should make an updated version with more pages and explanations and also maybe some settings specifics (magic etc). However to speak the truth, when I tried it it works amazingly well both times (one horror, one sword-and-sandal without magic) Your sce...

Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
by Roberta C.
Publisher: Wizards of the Coast
Date Added: 01/23/2018 13:19:20
DDAL00-04 Winter's Flame (5e) Super fun little holiday module. Love the characters and the challenges. A real nice change of pace.

Rating:
[5 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
by Roberta C.
Publisher: Wizards of the Coast
Date Added: 01/23/2018 13:18:51
DDAL05-05 A Dish Best Served Cold (5e) Great little module, relatively quick and easy to run. Plenty of space to RP while still having enough combat to satisfy either type of DM and Player.

Rating:
[5 of 5 Stars!]
CASTLE OLDSKULL - Oldskull Dungeon Bestiary
by Mason M.
Publisher: Kent David Kelly
Date Added: 01/23/2018 10:10:25
CASTLE OLDSKULL - Oldskull Dungeon Bestiary This product wasn't quite what I'd anticipated. It doesn't include statistics of any monsters other than hit dice. It **is**; however, an extensive toolbox for generating encounters and populating dungeons. It provides notes on adapting most monsters to different settings, suggestions for powers of aforementioned monsters, showcases their origins, and offers a wealth of other, legitimately useful, information. There's a huge trove of monsters here though, but much of the work seems to assume that the abilities of the monsters should come to a GM implicitly. The task of populating a monster's special abilities; while given the aforementioned suggestions, may still be difficult to the GM who doesn't come prepared with sets of abilities to give to their monsters. There are also methodical design techniques presented, along with system-neutral categories which aid you in finding exactly where the monster may exist in your world, and what its role is compared to its peers. It present...

Rating:
[4 of 5 Stars!]
Delta Green: Viscid
by Bill B.
Publisher: Arc Dream Publishing
Date Added: 01/23/2018 05:36:00
Delta Green: Viscid Check out this review: https://www.youtube.com/watch?v=WTsaaG421OI

Rating:
[5 of 5 Stars!]
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